True but it didn't do much up and down (other than making you feel queasy). Your bullets were basically infinite in height planes.Hm. Yes, the original Duke3D (so, probably other BUILD games as well) defaulted to keyboard-only control. But even the original version already had an option for "mouse look".
Oh, interesting, I always thought an audio only fps game (i.e using sonar) could be oddly good fun once you get used to it.I know a blind developer who once told me he was playing quake. Strangely, there is a quake engine with audio output...
I don't understand this part. I considered if it were a joke.I know a blind developer who once told me he was playing quake.
This might somewhat explain it for me...Strangely, there is a quake engine with audio output...
Oh, interesting, I always thought an audio only fps game (i.e using sonar) could be oddly good fun once you get used to it.
Seems to be this one:This makes it more like a turn based dungeon crawler, I fear.
Well I have. So something with your setup is not right.I have no sound with xonotic ...
I have no sound with xonotic ...
I too get sound with/from games/xonotic without any problems.Well I have. So something with your setup is not right.
I'm not using pulseaudio.Could it be xonotic requires "pulseaudio" which i don't have on my system ?
In some ways it would be quite a good niche to release an FPS that has no mouse support by design for people who prefer the classic DOS era controls and yet don't want to be at a disadvantage.
Perhaps some of the older "BUILD" engine games (Blood, Duke3D) have online-multiplayer communities.
If it uses pulseaudio (or alsa) it is somewhere in its dependency chain. Try with make config-recursive in the port tree to see reverse configs.xonotic Audio returns:
S_Startup: initializing sound output format: 44100Hz, 16 bit, 2 channels...
Initializing the SDL Audio subsystem failed!
S_Startup: sound output initialization FAILED
S_Startup: SndSys_Init failed.
OPTIONS_SET+=ALSA
OPTIONS_SET+=OSS
OPTIONS_SET+=OSS4
This is new to me. I've beaten the Xonotic campaign before and don't remember this part.I can't get past the part with the invisible opponents.
I didn't need Pulseaudio.Could it be xonotic requires "pulseaudio" which i don't have on my system ?