UZDoom (successor to GZDoom) is looking for maintainers for the BSDs

The UZDoom (forked from GZDoom, now the successor to it) team is looking to improve UNIX support for UZDoom, but they don't have any maintainers for the BSDs. I don't have enough experience with the way UZDoom works internally (kind of a messy project as it was forked from a complete mess) and I am way too busy, scatterbrained, and generally incompetent at everything I do to maintain a port and keep it up to date. They said they are open for a port, if they can find a maintainer. GZDoom is basically dead, as the entire development team left, and all features that were planned for the next few versions of GZDoom have now moved over to UZDoom.
 
How's GZDoom compare to Doomsday Engine? I used Doomsday for years with Hexen and it seems fine on FreeBSD too.
DE has not been updated in years. GZDoom has all of the latest mapping features for WAD creators, and has progressed so far it is basically just an unrelated engine that happens to be able to play Doom WADs (it was even used for a few Indie games). It supports everything from room-over-room to crazy advanced lighting to 3D models. Pretty much every advanced WAD nowdays is for GZDoom.
 
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