To me that sounds more a job for NetBSD:
View attachment 27017
Sorry, couldn't resist it.
Seriously:
The idea is very good. No really, if it works,
many players will be
very grateful!
So, I really don't want to disencourage you. For sure not. Go for it!
But you post here to get some more feedback than just, 'Great! Do it!', right?
So, the point I see, besides what others here mentioned, that you may underestimate the effort, traps and gotchas such a project contains until it runs reliably foolproof for anybody out of the box.
Computer games are technically most ambitious and pretty tricky at the same time.
If it was easy, there already was something likewise.
The net is full of fancy ideas. Not a week passes by when I do not stumble over some entry on HN, 'I created ...', and I think, 'Wow! That's great!' And when I look at the according page in 99% of all cases it reveals, nothing is created. It's just as a dream somebody has, most of the times not even remotely halfway done, sometimes not even started at all, yet. And I think by myself, 'Just do it, or beat it. Present something finished, something that works, or don't present anything at all. But don't bother others with ideas, only.'
There is no lack of ideas. Not even of good ideas. Not even brilliant ideas.
The point ain't having ideas. The point is realizing them.
There is no need for ideas, only for finished, working products.
In german we have a saying: "Es gibt nichts Gutes, außer man tut es." - 'There is nothing good, except it's done.'
Ideas and promises are nice, but only deeds count.
To get there - from idea/dream to something both actually existing
and really working - is a long and strenuous journey many irredeemably underestimate.
Many repeat the chinese proverb,
'Also a journey of a 1000 miles starts with the single first step.'
That's right, but one must not miss, the journey is not finished just by being started. Unless also the very last mile is gone, the target ain't reached, yet, the journey not finihed.
My advice was, to do what is part of every project magament to be taken seriously: get some realistic idea of what amount of different kinds of work needed to be done, how many effort is needed for each (hours to work on), and then estimate added up hours needed to be done divided by the amount of people working X hours per day on it, gives the estimated months/years until it's finished, and so if it's realistically doable, or not.
If not, you may consider the idea to join some other project already existing to realize the same or similar target, like for example
mizuma et al.
Again:
I don't want to disencourage you.
But it's always better to check first, if a target is realistic to be reached, before one starts running blindly into an endless desert and getting lost.
And the larger and unkown the desert, the better on checks more carefully before and plan ahead.