The Random Thread

Learned about Java tracing :D A game wouldn't do OpenGL/DirectX acceleration on Windows with 64-bit Java, but after enabling tracing I found a Can't load this .dll (machine code=0x14c) on a AMD 64-bit platform line and got a surprise it was storing the libraries/cache in a hidden C:\Windows folder. 32-bit Java loaded it up with OGL/DX perfectly!

I thought that might be easier to figure out on FreeBSD but now wonder how the libraries would support it 😅 (doesn't look like JOGL and libs look 32-bit only)
 
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