Title practically says it... If you upgrade Mesa to 7.6.1, build of el (and possibly some other games as well?) fails as load_gl_extensions.h is not compatible.
Does this need to be fixed upstream or is there an easy fix for it?
I'm not going to install games/el just to test, but I had to rebuild everything that depended on and was depended on by graphics/dri* to get it all working correctly**.
* # portupgrade -fRr dri\*
** for some loose definition of correctly: the accel is nice, the lockups are not.
I don’t have a Radeon card, but I did set WITHOUT_NOUVEAU, as I’m using the proprietary nvidia driver anyway. Otherwise, I wouldn’t have Mesa 7.6.1.
I don’t have a Radeon card, but I did set WITHOUT_NOUVEAU, as I’m using the proprietary nvidia driver anyway. Otherwise, I wouldn’t have Mesa 7.6.1.
Oh, didn’t know that. Anyway, I got the CVS client compiled. The GL version stuff is fixed there, but you need some other adjustments to get it working:
add #include "../errors.h" to books/fontdefs.c
remove __inline__ from hash_fn_int, cmp_fn_int, hash_fn_str and cmp_fn_str functions in hash.h and hash.c
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