sm64pc

sm64pc github

mario64fbsd.png

mario 64 running natively on freebsd, who would've thunk it.
 

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I think this could escalate, for example, I wouldn't mind playing Ocarina of Time or Bad Fur Day nativelly.
 
I think this could escalate, for example, I wouldn't mind playing Ocarina of Time or Bad Fur Day nativelly.
I think this was only possible because one of the SM64 versions released accidentally had debugging symbols enabled. Even with that it took many years to get to the point that it's at so I wouldn't hold your breath for any other native "ports".
 
How'd you get it working? I had a lot of errors while compiling and one would eventually cause it to stop, but I also tried to do everything according to the Linux instructions (with our equivalents of course).
 
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