Amiga vs Atari ST

Pick one! (Or two or three)


  • Total voters
    29
i admit they were both (far) better than the sinclair ql
but both commodore and atari (like sinclair) only had successfull gaming machines and not business machines
at least sinclair has the excuse that they weren't americans...
 
I remember seeing an ST when I was visiting the Roncalli Circus, in the orchestra three.
 
i admit they were both (far) better than the sinclair ql
but both commodore and atari (like sinclair) only had successfull gaming machines and not business machines
at least sinclair has the excuse that they weren't americans...
My ST paid itself many times over doing DTP, so IDK how that is not "successful business machine"?
 
i admit they were both (far) better than the sinclair ql
but both commodore and atari (like sinclair) only had successfull gaming machines and not business machines
at least sinclair has the excuse that they weren't americans...
The Amigas were used by some TV Stations for subtitiling work and that kind of stuff. How is that not business?
 
yeah they sold 4 milion boxes for gaming and maybe 100 for subtitling hence they were successful.
pagemaker ran on windows 3.1 too and latex ran on dos too.
if atari st/amiga had games as shitty as the pc had before vga/soundblaster nobody would have heard of them
they would have been as successful as the sinclair ql
 
earning him the hate of the years to come at the uni department. They had to compete using Word(tm), it was not a technical place. And that thing simply looked like a professional done paper the professors knew from books and conferences.
Tell me about it! I was at a technical place. And while we LaTeX on Amiga users were laughing on MS Word users about problems, we didn't even remotely suffered from: mismatching table of contents, frequent bluescreens, because a 23 pages paper with Excel tabs, and JPGs (of course not reduced in size, of course not saved frequently, of course no backups - "I have no time for that hacker BS, now!" 🤪) brought many of those Windows PCs often over their swapping capacity limits. Doctors and profs were impressed not only by the professional book quality of our papers we delivered, but also about our very nice GNUplot graphics, in contrary to that crude Excel crap. 😁

Which btw didn't change.
The quality of GNUplot graphs, and what [La]TeX produces is still by far better than this crap comes out of MS Office, which is by far not even remote book printing quality.
What changed are the people: They simply just don't care anymore. Even some publishers are not ashamed to sell books look like they were printed from Word directly.🧐🤮
And since reading (whole) books became a characteristics of a small clerisy (I didn't want to put it short by just saying "nobody reads anymore" to be not accused of 'generalization' again) only few people see it's not pure optical, but about reading efficiency.
Within three decades those wordprocessors almost killed the thousands of years old art and science of typesetting.:-/



I had the ST. Both ST and Amiga were glorified gaming consoles and (kind of) sucked at (nearly) everything else no matter what the hardcore fans will tell you.
That's true for the A1000, A500, A600, and the A1200.
But for sure not for the A2000, A3000, and A4000.

The core difference is: The above ones came by default with tight RAM, and without a HDD. To retrofit a HDD was possible, but too expensive. In those days even a small HDD cost at least app. 60..>80% of the whole computer. And for those - as far as I remember - there has been only the choice between a tiny and a small external HDD, coming within its own case, cost more than the whole machine. While even I knew some actually used an A1200 productively with a HDD, it made more sense to buy a larger machine coming with a larger HDD directly instead.

It simply makes no sense to use any operating system without any HDD. It may technically work, but it's pretty pointless. I already experienced that on the Schneider PC1512 I got for christmas - in the most cheapest version available: single diskette drive, no HDD. The included GEM desktop was practically unusable, because ~90% of all time you needed for the constantly change of diskettes (two just for GEM), and waiting for reload/swapping. I experienced the same on my single diskette drive Amiga 500:
Without a HDD any productive work cannot even remotely done efficiently.
That leaves such computers to "bare metal" software usage, only, which for almost all cases means games.

That's exactly why I mothballed my A500 and bought a A2000.
Because this not only came with more RAM (mine also had extended RAM; it was thirty years ago. I forgot, so don't nail me on this: 2 or 4 MB [could it been even 8 MB? There was some switch to be switched when booting] instead of the A500's 512kB) but above all with HDDs.
The A2000 had real SCSI. I had 5 HDDs attached to my A2000 (3 were placed externally naked on my desktop :cool:) (also forgot, but as fas as I remember a 60MB, a 40MB, and three somewhere between 20 and 4 MB, I guess. Anyway way more than enough for those days.)

Those Amigas (A2000, A3000, A4000) were for sure by far not gaming only, and not just really useful machines, but besides the very expensive Apple machines only very few could afford, and the professional Unix machines no private person could afford at all, actually for many years pretty much the top efficient machines. Plus Amigas had the larger community than Apple (at least in Europe/Germany), so more software, more exchange, more reciprocation.

The topic of this thread is insofar not good, while you cannot compare Atari's 1024ST - which was also a very genuine piece of computer engineering indeed; especially its MIDI interface made it still usable for many musicians even years after the ST became unusable for anything else - with "Amiga", and IBM's PS/2.
Amigas need to be distinguished. While technically any software for Amigas were capable to run on either model, their RAM and HDD capacity was crucial about what could be used/done really practically, as I explained above.
You may compare the ST with the A1000, A500, A600 and the (non extended) A1200, but not with the A2000, A3000, or A4000. Those maybe compared with the PS/2, and the first Windows PCs. But that's also no good comparison.
In those days only very few Apps, and almost no proprietary software (except games) was ported to other systems. So PS/2 users - which were almost all in companies - decided first for a certain software they need to use, so for the PS/2 indirectly, since a lot of software used professionally in companies was only available for those.
While Amiga users primarily have been private computer enthusiasts, deciding first for a useful hardware they can afford, and then see what software was available.
Turn it as you like: you can compare railways with ships, and trucks, but you can also say they are uncomparable.

However, with AmigaOS 2.x and the Workbench the Amigas not only provided a somehow unixlixe OS (shell, real multitasking) but already a sophisticated GUI and DE:

1757853838640.png

(some random screenshot I picked up on the net to be as similar as my A2000's GUI looked.)

I not only loved Directory Opus, a very powerful twin panel filemanager ("norton commander like" - you can guess one source of my main disappoints on Windows when later I had to deal with this crappy MS Windows Explorer 🤮), wrote some C programs (gcc), and did all my writing with LaTeX on it.
I was the first student at my university presented a home made CAD drawing (MaxonCAD) for construction class, printed on my HP DJ520 (this rock solid reliable precise genuine nice piece of hardware maybe still was in use, if those ***:rude:*** from HP wouldn't stopped production of the cartridges.)

Besides that, as I said, lots of open source software was ported to the Amiga. Not only emacs, gcc and LaTeX.
(Bram Moolenaar originally wrote vim on and for his Amiga; but back then I used emacs - on my Amiga.)
I did my very first steps on the internet with my A2000 while most others were still on typewriters and didn't even knew something like the WWW even exists: email (I forgot the client's name I used, there were several. My U was one of Germany's first universities which provided their students with email addresses, while only a small percentage had a computer of their own at home), ftp, lynx, kermit, remote login on our U's Sun Solaris stations,...
I also had my first webbrowser on the Amiga, for which my A2000 eventually became too slow.

So, sorry, covacat, with all respect, but no,
the Amigas cannot be judged all as game consoles, only.
And it is no glorification - it was simply really nice computering.
 
Last edited:
yeah they sold 4 milion boxes for gaming and maybe 100 for subtitling hence they were successful.
pagemaker ran on windows 3.1 too and latex ran on dos too.
if atari st/amiga had games as shitty as the pc had before vga/soundblaster nobody would have heard of them
they would have been as successful as the sinclair ql
What about AGA? 53khz 14-bit audio, 256 colors in 1280x1024, (with custom driver on Aminet) and a blitter + hardware sprites + copper(HW sprites can be good for stuff like a mouse cursor, and the blitter is good for moving windows around, while the copper co-processor is good for controlling the chipset). Compare that to VGA with its 640x480 16-color graphics, and no blitter, sprites, or co-processor, and crappy FM synth audio (via soundblaster). Oh. By the way, the Amiga can also do FM too.
 
So sorry, no covacat, but the Amigas cannot be judged all as game consoles, only.
well, what im saying is the workstation versions of both amiga and st would not exist if the cheaper ones would not be successful with gaming.
and after nintendo killed them in the gaming arena their business class super sgi like with blitter and aga and preemptive multitasking used by mike oldfield stuff could not save them because nobody wanted them

What about AGA? 53khz 14-bit audio,
a $50 microsoft sound system clone was better than that
 
well, what im saying is the workstation versions of both amiga and st would not exist if the cheaper ones would not be successful with gaming.
and after nintendo killed them in the gaming arena their business class super sgi like with blitter and aga and preemptive multitasking used by mike oldfield stuff could not save them because nobody wanted them


a $50 microsoft sound system clone was better than that
This is very US centric view of the history. BTW, Nintendo was almost not heard of in Europe before '90s (but TBH, Sega was quite popular console).
 
if atari st/amiga had games as shitty as the pc had before vga/soundblaster nobody would have heard of them
they would have been as successful as the sinclair ql
Of course. But it was like it was.
They had the advantage the "IBM compatible PCs", as they were called those days before Windows, had to catch up with them, first.
Also the price was crucial. An IBM PC cost at least as twice as a Homecomputer.

My personal theory: The computer system providing the most, and best games will become the largest one.

If Atari and Commodore had a chance to compete with modern hardware of the "IBM PCs", maybe we still were using Amigas, and or Ataris. Commodore tried - but failed.
Don't forget the revolution Microsoft brought into computer world:
It was the separation of the OS from the hardware.
Before MS-DOS/Windows every computer came as an inseparable package deal: Hardware + OS
You couldn't exchange one with the other from another system.
With Microsoft there was the specification of an "IBM compatible PC" - Intel's 8086, 80x86 series, and voilá, every asian electronics manufacturer could produce it's own computer hardware.
The prices for computer hardware dropped massively. You could buy a machine for 899,- in the supermarket. It was slow, and crappy, but at least you could buy one somehow working.
With IBM the smallest machines started at 2500,-
IBM and Apple were almost killed those days.
Atari stopped producing computers in time, and focused on games.
Commodore did not survive.
 
I picked Atari ST because I own one.
It is not 'my' machine in the sense I acquired it around year 2000 as 'compensation' for PC build/repair services.

It is a 1040STe with 14" mono screen, 1 MB RAM, German early TOS.
Back then I immediately upgraded it to 4 MB RAM and loaded American latest TOS from floppy.

I've briefly used it back then (mid 2000s) for MIDI and some tracking but I didn't like working on it that much - the keyboard is very cheap and unergonomic.

In last few years I got some accessories - PS/2 mouse adapter, SD card ACSI adapter, VGA and SCART cables, cheapish Chinese upscaler to display 15kHz on modern monitors, diagnostic cart...

It's still stored and I don't feel like working on it.
 
I picked Atari ST because I own one.
It is not 'my' machine in the sense I acquired it around year 2000 as 'compensation' for PC build/repair services.

It is a 1040STe with 14" mono screen, 1 MB RAM, German early TOS.
Back then I immediately upgraded it to 4 MB RAM and loaded American latest TOS from floppy.

I've briefly used it back then (mid 2000s) for MIDI and some tracking but I didn't like working on it that much - the keyboard is very cheap and unergonomic.

In last few years I got some accessories - PS/2 mouse adapter, SD card ACSI adapter, VGA and SCART cables, cheapish Chinese upscaler to display 15kHz on modern monitors, diagnostic cart...

It's still stored and I don't feel like working on it.
True that about "standard" ST keyboard, but Mega detached keyboard was quite good, AFAIR it used Cherry MX Black switches.
 
Before MS-DOS/Windows every computer came as an inseparable package deal: Hardware + OS you couldn't use one with the other from another system.
cpm predated that. even c128 and apple ii? could run it with and add on board
cpm had the most business software in the 8 bit world like wordstar, turbo pascal, dbase and others
 
Btw do not make mistake that PC has anything to do with games pre 90s.

Games had nothing to do with design requirements for all IBM graphics standards, MDA, CGA, EGA, MCGA, VGA. And nothing to do with VESA standards that came after.

Amiga and Atari ST platform were designed as IBM's AT and PS/2 were actual. These computers have nothing to do with gaming or "home computer" application. IBM's failed attempt at that was PCjr.

PC is a business computer. In 1980 people were using buffed 8 bit home micros for office usage increasingly. Cause they couldn't afford a real entry level bussiness, data-centric computer like IBM or Unix workstation. The micros they ran were not optimal for the case at all. Bad keyboads, low memory capacity, low resolution.

So came IBM PC, built out of commodity chips like a home computer, but having a good speed, a lot of RAM, and option to use different graphics controllers for the task.

All the successors, the XT, AT, PS/2 follow the same line. A business computer.

For example, no sound standard apart from PIT buzzer was needed on 80s PC. There were many, disparate and rarely supported.

One good example of what I'm speaking about is Mobygames database. MDA and CGA are 1981 vintage, EGA 1984, VGA 1987. But highest rated games on Moby, from those years, do not even touch 30% of graphics capabilities these standards are capable of. Just look at CGA games from 1986, 5 years into its lifetime, only the best have some sort of elaborate graphics and it still doesn't look they could benefit much from increased fidelity.

It is in the late 80s early 90s that ports of the games started to target CGA and EGA.

This is only due to the abundance of those computers already in possession and the fact that cheapest PC to buy in 1990 out of a catalog was still not a VGA. Most famously Softdisk mandated CGA releases of Commander Keen by id software, where first three keens are purely EGA but the next 4 have a CGA version. By this time pioneers like Carmack found out how to smooth out full screen movement at both CGA and EGA programming.

This is years after heyday of those cards. Now imagine a console, whose development kit is so obscure, so abstract and low-level for development of games, no automatic pages, no true linear mode, no sprites and no help of any kind, that it takes years for people to notice and invest effort.

This would be PC, if you present it as a gaming device. It is completely the opposite. Due to the raw power of this business machine games and multimedia could be tackled without much specialized hardware to assist.

On the other hand Atari ST and Amiga are wonderful powerful home computers that cross over to general/business computer. But they were invented with games/2D application in mind, sound, and came with a GUI per default.

These aren't that comparable. Just like when I compare Commodore 64 of friends back then, to my CGA-in-green-monochrome PC XT. The games were much better on C64. But programming was a much better experience on a PC.

I would conclude with a same thing comparing ATs/PS2s to Atari ST and Amiga. A bit of apples and oranges.
 
cpm predated that. even c128 and apple ii? could run it with and add on board
cpm had the most business software in the 8 bit world like wordstar, turbo pascal, dbase and others
Apple II had some good Z80 cards for CP/M, Microsoft being only one amongst many, but they all run on native 4MHz. C128 CP/M was painfully slow – Z80 was limited to 2Mhz because of 8502, but it had advantage that 1571 could read and write many otherwise incompatible CP/M disk formats.

IMHO, Amstrad 6128 had to offer the most in the CP/M world, it even had color support and GSX drivers (GEM evolved from GSX).
 
Funny that no one mentioned Apollo Computer V4 Standalone, where one can choose ROM and OS and have Amiga or Atari (or even 68K Mac) with the same, modern and quite advanced hardware.

They are the first to bring the end to this eternal Atari vs Amiga war 😉
 
The Amiga was technically superior, better graphics and sound, and operating system. But commodore managed to scew up the business side. The o/s lived on as BeOS.

I remember the ST got a lot of traction in music studios, in the uk anyway. I don't know what happened to atari! Well... maybe sony and nintendo and MS x-box happened to them.

The PS/2 was HAL's attempt to take back control of the PC market that it had lost to intel, microsoft and the taiwan clone makers; it failed. Although I dare say they made a lot ot money selling them to true blue shops before they canned it. The failure of the PS/2 and OS/2 was a major setback for HAL, I'm not sure they ever fully recovered. A couple of decades later they exited the PC market completely, when they sold the lot to lenovo.

HAL had another try a few years later with the POWER cpu powerpc project. They tried to get taiwan to make clones (CHRP - "common hardware reference platform"), I think there may have been a couple of takers, but it never got any real traction. Apart from Apple (for a while), and ibm's own rs/6000 line. AFAIK the RS/6K, AIX and POWER Itself are now on life support in ibm india. Like a lot of their stuff.

And we have a winner...

The open architecture X86 IBM PC compatible, picked up and developed by intel, amd and microsoft after HAL tried to force the market's hand with the PS/2, consigned all three (amiga, st and ps/2) to the scrapheap. Along with DEC alpha, intel's own i860, SGI, the NeXT, the UK's Acorn (ie, BBC micro) which struggled on in the education market until finally throwing in the towel, and Sun sparc which took quite a long time to die, amongst others. Who now remembers the Itanic?

The one architecture that did manage to survive and then flourish was Acorn's ARM cpu, due to it's inherently lower power dissipation when compared to intel (or anything else). And so now we have ARM and X86, still slugging it out.
 
Btw do not make mistake that PC has anything to do with games pre 90s.

Games had nothing to do with design requirements for all IBM graphics standards
No. Of course not. And you are absolutely right.

But - according to my theory - the system providing the most, and best games will become the market leader.
"IBM PCs" became market leader, after Microsoft provided an OS independant from IBM, but for any hardware similar to it, plus when affordable graphic cards came, so came games for MS-DOS, and later Windows.
For which OS are the most games for, today?
Windows.
Which OS is market leader?
Windows.
I rest my case.
 
My personal theory: The computer system providing the most, and best games will become the largest one.

Yes. PC did that by being around at millions of homes at a point when gaming market was starting to form again in late 80s after the '83 crash.

PC was always about being massive. Not just about best or affordable, but accessible in terms of production and logistics. Because of this, there are 0 ASICs on an IBM 5150/5160 motherboard.

Have any of you played Contra DOS port or Castlevania DOS port, for IBM PC? They're horrible. But Konami made them. And sold them. And made a buck. These are 1990 ports. For a 1980 designed PC. Because many were around...

In my opinion when average PC was still 'bad' for this task in late 80s it was still lucrative to make games due to volume, and soon the curve starts exponentially rising and average PC starts being really powerful for direct arcade conversions.
 
I remember the ST got a lot of traction in music studios, in the uk anyway.

Not versed in Amiga world but Atari ST was made as a low-cost computer. Corners were cut, mainly in packaging and ergonomics.
What it had is a fast I/O and built in MIDI port.

It was more than capable handling a saturated (31.5kbit) MIDI IO in applications with next to no latency.

Edit : SirDice posted the same as I was typing :)
 
A big plus of the Atari ST was its builtin MIDI ports. And Cubase. That's the biggest reason why it was quite popular under musicians. Some still do use those old STs and Cubase.
Not only the software, AFAIK main reason that many musicians used ST even long after MIDI and software from the same companies was available for PC and Mac has to do with near perfect MIDI timing that was possible on ST. I'm sorry that IDK technical details about that, just repeating what I heard.

Edit: Zare posted the same as I was typing 😁
 
Back
Top