Sometimes I play supertuxkart. And recently I have discovered that it normally works, but if I have done suspend/resume once since the latest boot the game hangs when loading the the track.
The logfiles under ~/.config/supertuxkart/config-0.10/ differ in a peculiar way (I show only the differing parts, the rest is identical until it hangs):
The first time, when it works the differing part is
While the second time after a suspend/resume cycle is
So the issue seems to be that after suspend/resume the hardware rendering is replaced with software rendering, and the game doesn't handle that so good.
So my question is, does anyone know how I can keep the hardware renderer after resume?
The logfiles under ~/.config/supertuxkart/config-0.10/ differ in a peculiar way (I show only the differing parts, the rest is identical until it hangs):
The first time, when it works the differing part is
Code:
[info ] [IrrDriver Logger]: ..:: Antarctica Rendering Engine 2.0 ::..
[info ] [IrrDriver Logger]: SDL Version 2.0.22
[info ] [IrrDriver Logger]: Using renderer: OpenGL 4.6
[info ] [IrrDriver Logger]: AMD Radeon RX 5600 XT (NAVI10, DRM 3.40.0, 13.1-RELEASE, LLVM 13.0.1): AMD
[info ] [IrrDriver Logger]: OpenGL driver version is 1.2 or better.
[info ] [IrrDriver Logger]: GLSL version: 4.6
[info ] IrrDriver: OpenGL version: 4.6
[info ] IrrDriver: OpenGL vendor: AMD
[info ] IrrDriver: OpenGL renderer: AMD Radeon RX 5600 XT (NAVI10, DRM 3.40.0, 13.1-RELEASE, LLVM 13.0.1)
[info ] IrrDriver: OpenGL version string: 4.6 (Core Profile) Mesa 21.3.8
[info ] GLDriver: ARB Buffer Storage Present
While the second time after a suspend/resume cycle is
Code:
[info ] [IrrDriver Logger]: ..:: Antarctica Rendering Engine 2.0 ::..
[info ] [IrrDriver Logger]: SDL Version 2.0.22
[info ] [IrrDriver Logger]: Using renderer: OpenGL 4.5
[info ] [IrrDriver Logger]: llvmpipe (LLVM 13.0.1, 256 bits): Mesa/X.org
[info ] [IrrDriver Logger]: OpenGL driver version is 1.2 or better.
[info ] [IrrDriver Logger]: GLSL version: 4.5
[info ] IrrDriver: OpenGL version: 4.5
[info ] IrrDriver: OpenGL vendor: Mesa/X.org
[info ] IrrDriver: OpenGL renderer: llvmpipe (LLVM 13.0.1, 256 bits)
[info ] IrrDriver: OpenGL version string: 4.5 (Core Profile) Mesa 21.3.8
[info ] GLDriver: ARB Buffer Storage Present
So the issue seems to be that after suspend/resume the hardware rendering is replaced with software rendering, and the game doesn't handle that so good.
So my question is, does anyone know how I can keep the hardware renderer after resume?