Solved SourceCraft as github alternative

Today I searched for github alternatives, and stumbled over SourceCraft.
It seems valuable, and is based in Russia.

What do you think ?
Can I source a project without fearing a DMCA takedown ?
Is it mature enough ?
 
Can I source a project without fearing a DMCA takedown ?
Why would you fear a DMCA takedown? DMCA only applies if you violate copyrights (or if you try to circumvent DRM and/or access control).
 
Generally you would want to self-host and then create an .onion site.

Then you could also just keep reuploading to GitHub with another user account. Though do provide proof of ownership via public/private keys so that you can avoid fragmentation and supply chain issues once you need to jump to your next user-account.

I saw this similar being done by the company behind the old R4 cards (for the Nintendo DS).

Perhaps also private forums as done for Steam/Windows/Adobe cracking? If you make it invite only it reduces the likelyhood of appearing on any kind of radar.

(Or, perhaps focus on older gaming hardware where it is verging on abandonware. Then digital preservation is done and you aren't upsetting Nintendo's bean counters).
 
It criminalizes production and dissemination of technology, devices, or services intended to circumvent measures that control access to copyrighted works (commonly known as digital rights management or DRM).
It can criminalize production and dissemination of ..., but there are users using it in a legal way.
Emulators are legal, and here is a post explaining it.
Reverse engineering of a hardware, and turning it into software is not illegal.
The emulator itself is clean, it needs external projects + files to do anything useful, and it does not have a single line of code from Nintendo in it.
It cannot "bypass" DRMs on its own, but it needs files you need to get from your console.

Quote from this website:
While emulators like Yuzu and Ryujinx are open-source and legal, the prod keys exist in a gray area. Nintendo’s encryption is proprietary, meaning distributing these keys technically violates copyright law. However, if you dump keys from your own Switch console, you’re in the clear.
Getting this files from his own console is a gray area.
Dumping your own games, and playing them on these emulators is legal, too.

So, github, and codeberg fall out of my preference list, supporting nonsensical DMCA requests.

tl;dr: use git+ssh and no forge.

what qualifies a github alternative and what are your priorities?
Qualifications for an alternative are described above.
My priority is it to revive and get a project, judged falsely, to be developed again, without the providers interfering with it.
A friend of mine told me today that he has actually positive experiences with SourceCraft so, I could try it, besides notabug.
 
I did not know that .dev is related to google.
I will just join the Tor-zu team then, and ask them about detailed steps, or just host on their already available server :)
 
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.dev is a google tld AFAIK. I wouldn' trust them anything.
You do good not trusting google

But not trusting a website project because their tld is .dev is a bit... odd

Now, I checked sourcecraft, now I don't trust them because they're Yandex, not because of their tld
 
I thought today about DMCA and their rule 1201 which forbids decrypting files on the fly.
DMCA is an American thing, only applying to America, and not worldwide ?
There are also countries where decrypting on the fly is legal, right ?
For example Bulgaria, Russia, China (I think), Malaysia...
So, it means that if a project uses decrypt on the fly methods, and the files for decrypting were acquired legally, a project could be hosted on the clear net, and users could work on it without being pursued ?
Provided it is hosted in a country, for example Russia, where DMCA does not apply.

I am asking because I am working on the Torzu (privacy focused/respecting) Nintendo Switch emulator.
Fact is the project decrypts games on the fly, but it does not provide the files to do so.
A Nintendo switch firmware + keys are needed to decrypt and play games.

The software works as it is, but I want to know whether I should start to think about writing software to decrypt Nintendo switch games, and disabling decrypting on the fly, or just choose a hosting service outside of DMCAs reach.
My end goal is to ultimately rewrite things (changing logo/and or GUI, name, expanding game compatibility list by fixing bugs), getting other motivated developers into the project to make switch emulation shine again like it was the case 1 year ago.
 
But not trusting a website project because their tld is .dev is a bit... odd that's not what I said. I said, I as a website owner wouldn't trust .dev to be a reliable and trustworthy tld ven´´

But not trusting a website project because their tld is .dev is a bit... odd
don't get me wrong, that's not what I said.

I once owned a website on a .dev domain and moved it away to a tld I trust more. So it was about trust between website owner and tld vendor.
 
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