Hello, lads !
I'd like to start a new "high graphics usage/HD-torture/gaming
thread " for all of us to share experience, difficulties, headaches, and of course - knowledge :stud !
I did see there was already a thread open, from a guy with a certain problem, but i just didn't want to "dilute" the guy's
specific theme with this one.
May the mods forgive me, if i have chosen the wrong place,
and move this to a more appropriate nest
Well, my first experience besides the KDE4-environment, which
seems to work well with the current 195.22-beta driver, is gaming with old-school "classic" games - RTCW.
I'm pretty sure, most will agree, such games are really CULT,
and that they just must exist for any possible platform !
Just before my switch to AMD64 (again, just after i knew a driver had been released), the game worked just fine under the i386 brand of FreeBSD 8.0-RELEASE.
Not this time, here's what's goin' on by me :
Dunno if this one should yield smth, like in linux, but i tried
it nonetheless, and it is odd :
The modules loads and works fine, otherwise :
All necessary linux stuff (to my knowledge)00 is there, too :
:O
Odd thingies... I start suspecting the driver itself, because
to my FreeBSD-newbie knowledge - everything that might cause
troubles otherwise is in its place, reinstalling the driver/dri*/the game didn't help either...
Has someone tried playing HD/heavy gaming with the new driver? Please, share your experience !
Thanx all in advance !
Unixworld
I'd like to start a new "high graphics usage/HD-torture/gaming
thread " for all of us to share experience, difficulties, headaches, and of course - knowledge :stud !
I did see there was already a thread open, from a guy with a certain problem, but i just didn't want to "dilute" the guy's
specific theme with this one.
May the mods forgive me, if i have chosen the wrong place,
and move this to a more appropriate nest
Well, my first experience besides the KDE4-environment, which
seems to work well with the current 195.22-beta driver, is gaming with old-school "classic" games - RTCW.
I'm pretty sure, most will agree, such games are really CULT,
and that they just must exist for any possible platform !
Just before my switch to AMD64 (again, just after i knew a driver had been released), the game worked just fine under the i386 brand of FreeBSD 8.0-RELEASE.
Not this time, here's what's goin' on by me :
Code:
$ wolfsp
Wolf 1.41 linux-i386 Dec 4 2002
----- FS_Startup -----
Current search path:
/home/freebsd/.wolf/main
/usr/local/share/rtcw/main/sp_pak3.pk3 (14 files)
/usr/local/share/rtcw/main/sp_pak2.pk3 (232 files)
/usr/local/share/rtcw/main/sp_pak1.pk3 (1342 files)
/usr/local/share/rtcw/main/pak0.pk3 (4775 files)
/usr/local/share/rtcw/main
----------------------
6363 files in pk3 files
execing default.cfg
couldn't exec language.cfg
couldn't exec wolfconfig.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
Bypassing CD checks
----- Client Initialization -----
Cmd_AddCommand: map_restart already defined
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
...loading libGL.so.1: Initializing OpenGL display
...setting mode 3: 640 480
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 640x480
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: GeForce GTX 285/PCI/SSE2
Initializing OpenGL extensions
...using GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...using GL_NV_fog_distance
XF86 Gamma extension initialized
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 285/PCI/SSE2
GL_VERSION: 3.2.0 NVIDIA 195.22
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp
GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions
GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample
GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex
GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program
GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add
GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access
GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array
GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object
GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array
GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render
GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence
GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2
GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent
GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners
GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2
GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2
GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_
Received signal 11, exiting...
$
Dunno if this one should yield smth, like in linux, but i tried
it nonetheless, and it is odd :
Code:
$ glxinfo | grep rendering
glxinfo: not found
$
The modules loads and works fine, otherwise :
Code:
$ kldstat
Id Refs Address Size Name
1 47 0xffffffff80100000 d17dc0 kernel
2 1 0xffffffff80e18000 3f18 ng_ether.ko
3 4 0xffffffff80e1c000 14e10 netgraph.ko
4 2 0xffffffff80e31000 75708 sound.ko
5 1 0xffffffff80ea7000 23ed0 snd_hda.ko
6 1 0xffffffff80ecb000 d3cac8 nvidia.ko
7 3 0xffffffff81c08000 413b0 linux.ko
8 1 0xffffffff81c4a000 9840 udf.ko
9 1 0xffffffff81c54000 52d0 atapicam.ko
10 1 0xffffffff81c5a000 1060 cd9660_iconv.ko
11 2 0xffffffff81c5c000 6cc8 libiconv.ko
12 1 0xffffffff81e22000 3a28 linprocfs.ko
13 1 0xffffffff81e26000 323e ng_pppoe.ko
14 1 0xffffffff81e2a000 1a52 ng_socket.ko
15 1 0xffffffff81e2c000 a1d1 ipfw.ko
16 1 0xffffffff81e37000 a8ca fuse.ko
$
Code:
$ pkg_version -v | grep "linux"
linux-dri-7.4_1 = up-to-date with port
linux-f10-atk-1.24.0 = up-to-date with port
linux-f10-cairo-1.8.0 = up-to-date with port
linux-f10-curl-7.19.6 = up-to-date with port
linux-f10-cyrus-sasl2-2.1.22 = up-to-date with port
linux-f10-expat-2.0.1 = up-to-date with port
linux-f10-flashplugin-10.0r32 = up-to-date with port
linux-f10-fontconfig-2.6.0 = up-to-date with port
linux-f10-gtk2-2.14.7 = up-to-date with port
linux-f10-jpeg-6b = up-to-date with port
linux-f10-libssh2-0.18 = up-to-date with port
linux-f10-nspr-4.7.6 = up-to-date with port
linux-f10-nss-3.12.2.0 = up-to-date with port
linux-f10-openldap-2.4.12_1 = up-to-date with port
linux-f10-openssl-0.9.8g = up-to-date with port
linux-f10-pango-1.22.3 = up-to-date with port
linux-f10-png-1.2.37 = up-to-date with port
linux-f10-sqlite3-3.5.9_1 = up-to-date with port
linux-f10-tiff-3.8.2 = up-to-date with port
linux-f10-xorg-libs-7.4_1 = up-to-date with port
linux-quake3-1.32c = up-to-date with port
linux_base-f10-10_2 = up-to-date with port
linuxdcpp-1.0.3_1 = up-to-date with port
$
:O
Odd thingies... I start suspecting the driver itself, because
to my FreeBSD-newbie knowledge - everything that might cause
troubles otherwise is in its place, reinstalling the driver/dri*/the game didn't help either...
Has someone tried playing HD/heavy gaming with the new driver? Please, share your experience !
Thanx all in advance !
Unixworld