Hi,
first of all let me apologize for this being a repost from the nvnews.net forums. I posted there because that seemed to me the most logical place where I could find some help, since some nVidia employers dwell there and this seems to be an nvidia specific issue. However I couldn't get any input (see http://www.nvnews.net/vbulletin/showthread.php?t=133797). Therefore now I'm here a bit more desperate ;-).
I've recently moved from FreeBSD-STABLE to -CURRENT due to some issues with the old USB stack and an HP multifunction printer.
After the upgrade I noticed (well, this is not exactly true, in fact I'm pretty sure that I had the same issue with -STABLE but clearly I can't prove it anymore) that, while the nvidia driver seems to load correctly (at least this is what I deduced from Xorg.0.log and from the output of glxinfo), every 3D application simply doesn't work as expected: performance is astonishingly low and CPU usage top to 100% in about one second from the start up of the program. Even the simple demo glxgears has this same behavior, with a reported FPS of
I know that by the default FreeBSD-CURRENT has some debug options turned on but I'm pretty sure that I've already disabled them (at least with the kernel I'm using for these tests and malloc.conf is already set to 'aj').
To provide more information I attached the 'nvidia-bug-report.log' to the post.
Thanks in advance.
Best regards.
first of all let me apologize for this being a repost from the nvnews.net forums. I posted there because that seemed to me the most logical place where I could find some help, since some nVidia employers dwell there and this seems to be an nvidia specific issue. However I couldn't get any input (see http://www.nvnews.net/vbulletin/showthread.php?t=133797). Therefore now I'm here a bit more desperate ;-).
I've recently moved from FreeBSD-STABLE to -CURRENT due to some issues with the old USB stack and an HP multifunction printer.
After the upgrade I noticed (well, this is not exactly true, in fact I'm pretty sure that I had the same issue with -STABLE but clearly I can't prove it anymore) that, while the nvidia driver seems to load correctly (at least this is what I deduced from Xorg.0.log and from the output of glxinfo), every 3D application simply doesn't work as expected: performance is astonishingly low and CPU usage top to 100% in about one second from the start up of the program. Even the simple demo glxgears has this same behavior, with a reported FPS of
Code:
glxgears
Running synchronized to the vertical refresh. The framerate should be
approximately 1/39486 the monitor refresh rate.
6 frames in 5.7 seconds = 1.052 FPS
To provide more information I attached the 'nvidia-bug-report.log' to the post.
Thanks in advance.
Best regards.