cc -Ofast -DNDEBUG -fno-lto -m64 -march=athlon64 -mtune=generic -DAS_64BIT_PTR -std=c++11 -DLIN_MODE -DGLIBCXX_USE_NANOSLEEP -Wall -Wno-invalid-offsetof -Wno-switch -Wno-reorder -Wno-unused-local-typedefs -Wuninitialized -Werror=return-type -I./source/game -I./source/angelscript/include -isystem./source/glfw/include -I./source/sound/include -I./source/as_addons/include -I./source/os/include -I./source/libircclient/include -I./source/util/include -I./source/network/include -I./source/rapidjson/include -DNSTEAM -fdiagnostics-color=auto -I/usr/local/include -I/usr/local/include/freetype2 -L/usr/local/lib -Lsource/lib/fbsd64 -lexecinfo -linotify -lGL -lGLU -lX11 -lXrandr -lXxf86vm -lXi -lopenal -lcurl -lc++ -lGLEW -lpng -lz -lpthread -lm -lfreetype -lvorbisfile obj/fbsd64/as/as_jit.o obj/fbsd64/design/design.o obj/fbsd64/design/effect.o obj/fbsd64/design/effector.o obj/fbsd64/design/effector_functions.o obj/fbsd64/design/hull.o obj/fbsd64/design/subsystem.o obj/fbsd64/design/projectiles.o obj/fbsd64/gui/skin.o obj/fbsd64/main/initialization.o obj/fbsd64/main/input_handling.o obj/fbsd64/main/logging.o obj/fbsd64/main/profiler.o obj/fbsd64/main/references.o obj/fbsd64/main/tick.o obj/fbsd64/main/console.o obj/fbsd64/main/save_load.o obj/fbsd64/mods/mod_manager.o obj/fbsd64/network/network_manager.o obj/fbsd64/obj/blueprint.o obj/fbsd64/obj/lock.o obj/fbsd64/obj/object.o obj/fbsd64/obj/obj_group.o obj/fbsd64/obj/universe.o obj/fbsd64/obj/object_saving.o obj/fbsd64/os/glfw_driver.o obj/fbsd64/physics/physics_world.o obj/fbsd64/profile/keybinds.o obj/fbsd64/profile/settings.o obj/fbsd64/render/camera.o obj/fbsd64/render/font_fnt.o obj/fbsd64/render/font_ft2.o obj/fbsd64/render/gl_driver.o obj/fbsd64/render/gl_framebuffer.o obj/fbsd64/render/gl_mesh.o obj/fbsd64/render/gl_shader.o obj/fbsd64/render/gl_texture.o obj/fbsd64/render/gl_vertexBuffer.o obj/fbsd64/render/lighting.o obj/fbsd64/render/obj_loader.o obj/fbsd64/render/ogex_loader.o obj/fbsd64/render/render_state.o obj/fbsd64/render/spritesheet.o obj/fbsd64/render/x_loader.o obj/fbsd64/render/bmf_loader.o obj/fbsd64/render/shader_states.o obj/fbsd64/resource/library.o obj/fbsd64/resource/load_font.o obj/fbsd64/resource/load_material.o obj/fbsd64/resource/load_model.o obj/fbsd64/resource/load_shader.o obj/fbsd64/resource/load_skin.o obj/fbsd64/resource/load_sound.o obj/fbsd64/resource/locale.o obj/fbsd64/resource/hot_loading.o obj/fbsd64/scene/animation/anim_linear.o obj/fbsd64/scene/animation/anim_group.o obj/fbsd64/scene/animation/anim_node_sync.o obj/fbsd64/scene/animation/anim_projectile.o obj/fbsd64/scene/particle_system.o obj/fbsd64/scene/billboard_node.o obj/fbsd64/scene/beam_node.o obj/fbsd64/scene/line_trail_node.o obj/fbsd64/scene/frame_line.o obj/fbsd64/scene/mesh_node.o obj/fbsd64/scene/plane_node.o obj/fbsd64/scene/mesh_icon_node.o obj/fbsd64/scene/icon_node.o obj/fbsd64/scene/scripted_node.o obj/fbsd64/scene/culling_node.o obj/fbsd64/scene/node.o obj/fbsd64/scripts/bind_creation.o obj/fbsd64/scripts/bind_data.o obj/fbsd64/scripts/bind_design.o obj/fbsd64/scripts/bind_empire.o obj/fbsd64/scripts/bind_general.o obj/fbsd64/scripts/bind_gui.o obj/fbsd64/scripts/bind_inspection.o obj/fbsd64/scripts/bind_joystick.o obj/fbsd64/scripts/bind_menu.o obj/fbsd64/scripts/bind_object.o obj/fbsd64/scripts/bind_profile.o obj/fbsd64/scripts/bind_render.o obj/fbsd64/scripts/bind_threading.o obj/fbsd64/scripts/bind_events.o obj/fbsd64/scripts/bind_formula.o obj/fbsd64/scripts/bind_sound.o obj/fbsd64/scripts/bind_dynamic.o obj/fbsd64/scripts/bind_network.o obj/fbsd64/scripts/bind_savefile.o obj/fbsd64/scripts/bind_datafile.o obj/fbsd64/scripts/bind_json.o obj/fbsd64/scripts/bind_web.o obj/fbsd64/scripts/bind_irc.o obj/fbsd64/scripts/binds.o obj/fbsd64/scripts/context_cache.o obj/fbsd64/scripts/manager.o obj/fbsd64/scripts/script_bind.o obj/fbsd64/scripts/generic_call.o obj/fbsd64/scripts/script_type.o obj/fbsd64/scripts/script_components.o obj/fbsd64/scripts/script_hooks.o obj/fbsd64/util/format.o obj/fbsd64/util/formula.o obj/fbsd64/util/generic.o obj/fbsd64/util/mesh_generation.o obj/fbsd64/util/random.o obj/fbsd64/util/threaded_loader.o obj/fbsd64/util/elevation_map.o obj/fbsd64/util/name_generator.o obj/fbsd64/util/stat_history.o obj/fbsd64/util/bbcode.o obj/fbsd64/util/save_file.o obj/fbsd64/empire.o obj/fbsd64/empire_stats.o obj/fbsd64/general_states.o obj/fbsd64/processing.o obj/fbsd64/main.o obj/fbsd64/libangelscript.a obj/fbsd64/libglfw3.a obj/fbsd64/libsound.a obj/fbsd64/libas_addons.a obj/fbsd64/libircclient.a obj/fbsd64/libos.a obj/fbsd64/libnetwork.a obj/fbsd64/libutil.a -o bin/fbsd64/StarRuler2.bin
obj/fbsd64/libas_addons.a(scriptstdstring.o): In function `RegisterStdString_Native(asIScriptEngine*)':
scriptstdstring.cpp:(.text+0x379b): undefined reference to `std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >::operator+=(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)'
/usr/bin/ld: bin/fbsd64/StarRuler2.bin: hidden symbol `_ZNSt3__112basic_stringIcNS_11char_traitsIcEENS_9allocatorIcEEEpLERKS5_' isn't defined
/usr/bin/ld: final link failed: Nonrepresentable section on output