New nVidia AMD64 drivers - please, share your experience !

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New nVidia AMD64 drivers - please, share your experience !

Postby Unixworld » 07 Dec 2009, 23:47

Hello, lads !

I'd like to start a new "high graphics usage/HD-torture/gaming
thread :)" for all of us to share experience, difficulties, headaches, and of course - knowledge :stud !
I did see there was already a thread open, from a guy with a certain problem, but i just didn't want to "dilute" the guy's
specific theme with this one.
May the mods forgive me, if i have chosen the wrong place,
and move this to a more appropriate nest;)

Well, my first experience besides the KDE4-environment, which
seems to work well with the current 195.22-beta driver, is gaming with old-school "classic" games - RTCW.
I'm pretty sure, most will agree, such games are really CULT,
and that they just must exist for any possible platform !
Just before my switch to AMD64 (again, just after i knew a driver had been released), the game worked just fine under the i386 brand of FreeBSD 8.0-RELEASE.
Not this time, here's what's goin' on by me :

Code: Select all
$ wolfsp             
Wolf 1.41 linux-i386 Dec  4 2002
----- FS_Startup -----         
Current search path:           
/usr/local/share/rtcw/main/sp_pak3.pk3 (14 files)
/usr/local/share/rtcw/main/sp_pak2.pk3 (232 files)
/usr/local/share/rtcw/main/sp_pak1.pk3 (1342 files)
/usr/local/share/rtcw/main/pak0.pk3 (4775 files)   

6363 files in pk3 files
execing default.cfg   
couldn't exec language.cfg
couldn't exec wolfconfig.cfg
couldn't exec autoexec.cfg 
Hunk_Clear: reset the hunk ok
Bypassing CD checks         
----- Client Initialization -----
Cmd_AddCommand: map_restart already defined
----- Initializing Renderer ----           
----- Client Initialization Complete -----
----- R_Init -----
...loading Initializing OpenGL display
...setting mode 3: 640 480
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 640x480
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
Initializing OpenGL extensions
...using GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...using GL_NV_fog_distance
XF86 Gamma extension initialized

GL_VERSION: 3.2.0 NVIDIA 195.22
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp
GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions
GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample
GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex
GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program
GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add
GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access
GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array
GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object
GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array
GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render
GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence
GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2
GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent
GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners
GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2
GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2
GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_
Received signal 11, exiting...

Dunno if this one should yield smth, like in linux, but i tried
it nonetheless, and it is odd :
Code: Select all
$ glxinfo | grep rendering
glxinfo: not found

The modules loads and works fine, otherwise :
Code: Select all
$ kldstat
Id Refs Address            Size     Name
 1   47 0xffffffff80100000 d17dc0   kernel
 2    1 0xffffffff80e18000 3f18     ng_ether.ko
 3    4 0xffffffff80e1c000 14e10    netgraph.ko
 4    2 0xffffffff80e31000 75708    sound.ko
 5    1 0xffffffff80ea7000 23ed0    snd_hda.ko
 6    1 0xffffffff80ecb000 d3cac8   nvidia.ko
 7    3 0xffffffff81c08000 413b0    linux.ko
 8    1 0xffffffff81c4a000 9840     udf.ko
 9    1 0xffffffff81c54000 52d0     atapicam.ko
10    1 0xffffffff81c5a000 1060     cd9660_iconv.ko
11    2 0xffffffff81c5c000 6cc8     libiconv.ko
12    1 0xffffffff81e22000 3a28     linprocfs.ko
13    1 0xffffffff81e26000 323e     ng_pppoe.ko
14    1 0xffffffff81e2a000 1a52     ng_socket.ko
15    1 0xffffffff81e2c000 a1d1     ipfw.ko
16    1 0xffffffff81e37000 a8ca     fuse.ko

All necessary linux stuff (to my knowledge)00 is there, too :
Code: Select all
$ pkg_version -v | grep "linux"
linux-dri-7.4_1                     =   up-to-date with port
linux-f10-atk-1.24.0                =   up-to-date with port
linux-f10-cairo-1.8.0               =   up-to-date with port
linux-f10-curl-7.19.6               =   up-to-date with port
linux-f10-cyrus-sasl2-2.1.22        =   up-to-date with port
linux-f10-expat-2.0.1               =   up-to-date with port
linux-f10-flashplugin-10.0r32       =   up-to-date with port
linux-f10-fontconfig-2.6.0          =   up-to-date with port
linux-f10-gtk2-2.14.7               =   up-to-date with port
linux-f10-jpeg-6b                   =   up-to-date with port
linux-f10-libssh2-0.18              =   up-to-date with port
linux-f10-nspr-4.7.6                =   up-to-date with port
linux-f10-nss-              =   up-to-date with port
linux-f10-openldap-2.4.12_1         =   up-to-date with port
linux-f10-openssl-0.9.8g            =   up-to-date with port
linux-f10-pango-1.22.3              =   up-to-date with port
linux-f10-png-1.2.37                =   up-to-date with port
linux-f10-sqlite3-3.5.9_1           =   up-to-date with port
linux-f10-tiff-3.8.2                =   up-to-date with port
linux-f10-xorg-libs-7.4_1           =   up-to-date with port
linux-quake3-1.32c                  =   up-to-date with port
linux_base-f10-10_2                 =   up-to-date with port
linuxdcpp-1.0.3_1                   =   up-to-date with port


Odd thingies... I start suspecting the driver itself, because
to my FreeBSD-newbie knowledge - everything that might cause
troubles otherwise is in its place, reinstalling the driver/dri*/the game didn't help either...

Has someone tried playing HD/heavy gaming with the new driver? Please, share your experience !

Thanx all in advance !

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Postby ericturgeon » 08 Dec 2009, 10:50

To me all work great and i can play Sauerbraten on full resolution and all graphics setting at max no lag but to warm I need to put fan on it to play game. my machine its a amd 6000+ processor. Plus my new graphic card G92 ASUS 9600 GSO, 2GB of ram on a ECS GeForce7050M-M motherboard With FreeBSD amd64. For the time I buy some fan. I open my case and I put a turbo fan by side my desktop. Its work great.
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Postby Giorgos » 24 Jan 2010, 16:26

same problem here, although i have installed the new nvidia driver and load it in the kernel when i enter glxinfo i get the same result as you. I have a GeForce 8400M GS.
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Postby hermes » 24 Jan 2010, 17:31

@Giorgos: That’s expectable, because there is no glxinfo in FreeBSD like in Linux. No need to worry. You may wish to install graphics/mesa-demos for testing 3D.

@Unixworld: Signal 11 is pretty unspecific; if you think it’s worth it, you might want to compile RTCW with debug symbols and run it from gdb. I wouldn’t get my hopes up though.
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Postby ehwood » 14 Apr 2010, 01:39

Of all the things I've had to muck around trying to set up on FreeBSD 8 on my own AMD64 system, the nvidia driver has proven one of the easiest. As I recall, I got it from nvidia's site (following an online search) and just followed directions to have my Xorg using the new driver.

I haven't been able to test it with anything terribly demanding so far, but Warzone2100 runs like a champ, as does ppracer. The hardware is a PCIe PNY Geforce 8600 GT w/ 256 MB. I think it's a more solid performer with this system than it was with Fedora or Ubuntu.
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Postby tankist02 » 22 Apr 2010, 20:45

G96 [Quadro FX 380]
8.0 p2 Release amd64,
xorg.conf generated by Xorg -configure

X starts fine, but hangs on exit. Disabling Composite doesn't help.
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Postby donald1000 » 12 May 2010, 18:05

The new driver is so great. FreeBSD 7.3-STABLE AMD64, GeForce 9800 GT, driver version 195.36.24.

I've got a dual head monitor config. Glexcess demo plays perfect, quake3 and all KDE3 openGL screensavers work fine :) All the developers have done a great job.

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random x crashes with NVIDIA-FreeBSD-x86_64-195.36.15

Postby blak3mill3r » 17 May 2010, 22:04

I just installed the latest driver, and I'm getting random x crashes. :( Haven't poked around at it much yet, but it is definitely driver related. It's quite unpredictable, sometimes X will run okay for a few minutes (but not for much longer than that).

Only Xorg crashes, the kernel is fine. I'm hoping to read sth good on the subject, otherwise I'll get a backtrace and go from there ... I'll post back here if/when I figure out anything interesting.

My hardware is a GTX295 PCI-e with a core i7.
using FreeBSD 8.0-release with GENERIC kernel (fresh install, today)
dual head

Anyone have this driver working with a GTX2** card or newer? Anyone experiencing frequent random crashes?

I'm not sure if there's anything "special" about the nvidia-driver port ... but I tried that as well, after manually installing the package from, no luck.

I am hopeful! I really don't want to switch back to x86 or use an open source driver.

Cheers :beer
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Postby DutchDaemon » 17 May 2010, 23:35

Use the port, and see what happens. And/or use the [port]x11/nvidia-xconfig[/port] and [port]x11/nvidia-settings[/port] ports to tweak.
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Postby blak3mill3r » 18 May 2010, 06:50

got it working

FWIW do not use xinerama extension ... you want twinview or separate X screens anyway and that was the source of my crashes (narrowed it down carefully)
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