Unfortunately we can only use the *data* from that installer. We can't use any of the program code. Instead the code we are using (to build on FreeBSD) is actually compiled from Valve's official Half-Life SDK. They basically open-sourced the game code (not the engine).I would really like to play Counterstrike as well.
I had never heard of that expansion! I am very interested in trying it out. All the links I find for it lead to a blank page, though.
Yeah its pretty cool. Possibly one of my favorites because of a slightly shorter Xen section! You play as one of the soldiers. What that mostly means during gameplay is that your hands look different and some security guards are fatI had never heard of that expansion! I am very interested in trying it out. All the links I find for it lead to a blank page, though.
Thank you! But running the script again over an already existing installation does not work. I guess you would first need to remove everything first, fetch everything again, then edit the script and afterwards run it, because:
cd openhl/ $ sh build.sh mkdir: /usr/home/werner/openhl/export: File exists
If you are a fan of Half-Life, you can now easily play this on FreeBSD. I have forked a number of projects in an attempt to make things easier to get up and running without relying on a port (which due to licensing is unlikely to be an option for binary distribution).
Yep, thats true. Though I have been very careful to ensure everything is put in that export directory. So you can just delete that.running the script again over an already existing installation does not work
sh build.sh. Yep, as you mentioned a package is a no go. I also need to push a few changes to enable saving of config files in $HOME rather than export/share.
Well it is great to hear that the Xen map designer's efforts are appreciated by some!And XEN is a fun place, imho