Hello everybody.
I'm trying Blender on a 6-7 years old computer with a 82845G/GL Intel integrated card. I know it's crappy for 3D work, but Blender has been working fine under Windows (dual-booting).
man intel says acceleration via DRI is supported on these cards.
From my Google searches, it seems many people are experiencing problems of one kind or another with Intel graphic cards, but no one provides any solution.
I have one of these two cases:
1. What I see in the viewport is like under Windows, meshes are displayed fine and rotating/moving around them using MMB is as fast, but the entire Blender interface is messed up:
- wrong colors
- buttons only show their labels but not their frames/borders
- thin black lines across the viewport
- when I move from one submenu to another, the background is not redrawn, becomes white or black, or flickers
P.S. running from a terminal emulator says: "Failed to initialize GEM. Falling back to classic."
2. I add the "LIBGL_ALWAYS_INDIRECT" true environment variable.
The interface is now fine, but my meshes are darker and scrolling with MMB takes ages.
I'm using xf86-video-intel-2.7.1 under FreeBSD 7.2.
kldstat shows
xorg.conf contains the following:
I added everything above "Identifier" myself, and tried all combinations, but nothing changed.
Thanks for any help.
I'm trying Blender on a 6-7 years old computer with a 82845G/GL Intel integrated card. I know it's crappy for 3D work, but Blender has been working fine under Windows (dual-booting).
man intel says acceleration via DRI is supported on these cards.
From my Google searches, it seems many people are experiencing problems of one kind or another with Intel graphic cards, but no one provides any solution.
I have one of these two cases:
1. What I see in the viewport is like under Windows, meshes are displayed fine and rotating/moving around them using MMB is as fast, but the entire Blender interface is messed up:
- wrong colors
- buttons only show their labels but not their frames/borders
- thin black lines across the viewport
- when I move from one submenu to another, the background is not redrawn, becomes white or black, or flickers
P.S. running from a terminal emulator says: "Failed to initialize GEM. Falling back to classic."
2. I add the "LIBGL_ALWAYS_INDIRECT" true environment variable.
The interface is now fine, but my meshes are darker and scrolling with MMB takes ages.
I'm using xf86-video-intel-2.7.1 under FreeBSD 7.2.
kldstat shows
Code:
7 1 0xc2f05000 9000 i915.ko
8 1 0xc2f0e000 13000 drm.ko
xorg.conf contains the following:
Code:
Section "Device"
Option "Legacy3D" "Off"
Option "PageFlip" "On"
Option "TripleBuffer" "On"
Option "SWcursor" "false"
Option "EXAOptimizeMigration" "true"
Option "MigrationHeuristic" "greedy"
Identifier "Card0"
Driver "intel"
VendorName "Intel Corporation"
BoardName "82845G/GL[Brookdale-G]/GE Chipset Integrated Graphics Device"
BusID "PCI:0:2:0"
Thanks for any help.