Code:
Godot Engine v4.2.1.stable.FreeBSD_Ports_build - https://godotengine.org
OpenGL API 3.3.0 NVIDIA 470.161.03 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GTX 650
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handle_crash: Program crashed with signal 4
Engine version: Godot Engine v4.2.1.stable.FreeBSD_Ports_build
Dumping the backtrace. Please include this when reporting the bug to the project developer.
[1] 0x82cc02410 <pthread_sigmask+0x540> at /lib/libthr.so.3 (??:0)
[2] 0x82cc019cb <pthread_setschedparam+0x84b> at /lib/libthr.so.3 (??:0)
[3] 0x826dae2d3 <???> at ??? (??:0)
-- END OF BACKTRACE --
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I've been trying godot-recently recently and found that the debugger won't work, if I set a breakpoint (or make a mistake) running the scene causes a core file.
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