On Linux I'm used to games creating shader caches to
Is there something different about how Mesa works on FreeBSD that it doesn't use the shader cache folder? I'm using Intel UHD 630 (i915kms/drm-kmod).
mesa_shader_cache or mesa_shader_cache_sf. On FreeBSD 14.1 I notice that if I set the env for a specific shader cache dir, the shader cache folder gets created but nothing seemingly ends up in it.Is there something different about how Mesa works on FreeBSD that it doesn't use the shader cache folder? I'm using Intel UHD 630 (i915kms/drm-kmod).