It's that time of the year again, with a new Unreal Engine 4 released by Epic and I'd like to take the opportunity to inform you about some
of the changes.
What has changed
I've been busy taking on a a huge amount of loose ends, although that hasn't really translated in much more commits due to...
In case anyone is interested in some tech demo's/samples for UE4, I've been busy porting the engine and compiling most of the samples. A few are included here.
These are all based on my personal fork of UE4, there is no support for FreeBSD in the official Epic repo.
(edit: see the Unreal...